fdtdx.SimulationObject
Bases: TreeClass
, ABC
Abstract base class for objects in a 3D simulation environment.
This class provides the foundation for simulation objects with spatial properties and positioning capabilities in both real and grid coordinate systems. It supports random positioning offsets.
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Note
This is an abstract base class and cannot be instantiated directly.
extend_to
extend_to(
other: SimulationObject | None,
axis: int,
direction: Literal["+", "-"],
other_position: float | None = None,
offset: float = 0,
grid_offset: int = 0,
) -> SizeExtensionConstraint
Creates a SizeExtensionConstraint that extends this object along a specified axis until it reaches another object or the simulation boundary. The extension can be in either positive or negative direction.
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Source code in src/fdtdx/objects/object.py
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face_to_face_negative_direction
face_to_face_negative_direction(
other: SimulationObject,
axes: tuple[int, ...] | int,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionConstraint that places this object facing another object in the negative direction of specified axes. The objects will touch at their facing boundaries unless margins are specified.
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Source code in src/fdtdx/objects/object.py
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face_to_face_positive_direction
face_to_face_positive_direction(
other: SimulationObject,
axes: tuple[int, ...] | int,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionConstraint that places this object facing another object in the positive direction of specified axes. The objects will touch at their facing boundaries unless margins are specified.
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Source code in src/fdtdx/objects/object.py
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place_above
place_above(
other: SimulationObject,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionConstraint that places this object above another object along the z-axis. This is a convenience wrapper around face_to_face_positive_direction() for axis 2 (z-axis).
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Source code in src/fdtdx/objects/object.py
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place_at_center
place_at_center(
other: SimulationObject,
axes: tuple[int, ...] | int = (0, 1, 2),
own_positions: tuple[float, ...] | float | None = None,
other_positions: (
tuple[float, ...] | float | None
) = None,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionConstraint that centers this object relative to another object along specified axes. This is a convenience wrapper around place_relative_to() with default positions at the center (0).
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Source code in src/fdtdx/objects/object.py
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place_below
place_below(
other: SimulationObject,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionConstraint that places this object below another object along the z-axis. This is a convenience wrapper around face_to_face_negative_direction() for axis 2 (z-axis).
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Source code in src/fdtdx/objects/object.py
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place_relative_to
place_relative_to(
other: SimulationObject,
axes: tuple[int, ...] | int,
own_positions: tuple[float, ...] | float,
other_positions: tuple[float, ...] | float,
margins: tuple[float, ...] | float | None = None,
grid_margins: tuple[int, ...] | int | None = None,
) -> PositionConstraint
Creates a PositionalConstraint between two objects. The constraint is defined by anchor points on both objects, which are constrainted to be at the same position. Anchors are defined in relative coordinates, i.e. a position of -1 is the left object boundary in the repective axis and a position of +1 the right boundary.
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Source code in src/fdtdx/objects/object.py
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same_position_and_size
same_position_and_size(
other: SimulationObject,
axes: tuple[int, ...] | int = (0, 1, 2),
) -> tuple[PositionConstraint, SizeConstraint]
Creates both position and size constraints to make this object match another object's position and size. This is a convenience wrapper combining place_at_center() and same_size().
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Source code in src/fdtdx/objects/object.py
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same_size
same_size(
other: SimulationObject,
axes: tuple[int, ...] | int = (0, 1, 2),
offsets: tuple[float, ...] | float | None = None,
grid_offsets: tuple[int, ...] | int | None = None,
) -> SizeConstraint
Creates a SizeConstraint that makes this object the same size as another object along specified axes. This is a convenience wrapper around size_relative_to() with proportions set to 1.0.
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Source code in src/fdtdx/objects/object.py
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set_grid_coordinates
set_grid_coordinates(
axes: tuple[int, ...] | int,
sides: (
tuple[Literal["+", "-"], ...] | Literal["+", "-"]
),
coordinates: tuple[int, ...] | int,
) -> GridCoordinateConstraint
Creates a GridCoordinateConstraint that forces specific sides of this object to align with given grid coordinates. Used for precise positioning in the discretized simulation space.
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Source code in src/fdtdx/objects/object.py
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set_real_coordinates
set_real_coordinates(
axes: tuple[int, ...] | int,
sides: (
tuple[Literal["+", "-"], ...] | Literal["+", "-"]
),
coordinates: tuple[float, ...] | float,
) -> RealCoordinateConstraint
Creates a RealCoordinateConstraint that forces specific sides of this object to align with given real-space coordinates. Used for precise positioning in physical units.
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Source code in src/fdtdx/objects/object.py
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size_relative_to
size_relative_to(
other: SimulationObject,
axes: tuple[int, ...] | int,
other_axes: tuple[int, ...] | int | None = None,
proportions: tuple[float, ...] | float | None = None,
offsets: tuple[float, ...] | float | None = None,
grid_offsets: tuple[int, ...] | int | None = None,
) -> SizeConstraint
Creates a SizeConstraint between two objects. The constraint defines the size of this object relative to another object, allowing for proportional scaling and offsets in specified axes.
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Source code in src/fdtdx/objects/object.py
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